#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "game.h"

/**
 * Punkt wejscia programu.
 */
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
	if(!Game::initialize())
		return 1;
	Game::run();
	Game::close();
	return 0;
}
